Combat Skills

Combat skills are what you use in battle. There are 6 different skill trees with 3 skills each. You can only have 4 skills equipped at a time. Every TS is also linked with a skill tree, that gives some bonuses to that skill tree.

Defensive Skills - Linked with Mining
1First Aid will never hit. This may be due to having no accuracy and no effect.

How to level up?
You level a skill up by using it in battle. It starts at 1 exp per use, but every skill tree is linked to a tradeskill. that means every level you have of a tradeskill will improve the exp you get from using a skill in a battle. The exp is increasing by 0.001 per tradeskill level. In other words, the higher your tradeskill level is, the faster the linked skills level.(For example: At a rate of +0.01 exp per 10 TS levels, so if you have 2000 scouting, ranged skills will get +3 exp per action instead of +1.)

Effects
All effects on the player persist even after the battle ends, preserving their remaining duration.

Stagger - Unknown. May interrupt charge times, but enemies using Strike seem to use it on a 0 second charge.

Flee - Lose the fight automatically, but with a 3 second cooldown instead of the usual 20 second cooldown.

Corrosion - Reduced defense. (Listed as DEF on Acid Throw)

Poison - Unknown, does not appear to have any effect on enemy HP or CD.

Protect - Increased defense. (Listed as DEF on Block)

Sturdy - Increased defense and resistance. (Listed as DEF/RES on Endure)

Gold Rush - Increases gold gains from combat. (Listed as GOLD on Gold rush)