Formulas

This page will contain the formulas we are able to get for the different in game functions, so it might be hard to understand for some people. But for all the people that love numbers, feel free to use these in optimizers, calculators, or whatever else you need them for

Tradeskill amount formula
(Level + Efficiency + Relics) * Kingdom * Gem * Global

Tradeskill exp formula
(Base * (Gem + Skill) * (Global + Island)) + Relics + Kingdom (Academy)

Tradeskill res. luck formula
Natural + Res Luck (relics) + Kingdom (locators), Caps @ 100%

EXP required to level up
x being your current level.

Global ME amount formula
Coming Soon

Global Gold amount formula
Minimum amount: (500 + GLvl)

Maximum amount: (1000 + (GLvl * 15))

Global Relic amount formula
There are actually 2 tiers of relics from global drop. You have a 42% chance to drop 1 to 30 relics. On top of that, you have another 9% chance to drop from 30+(Glvl/2k) to 100+(Glvl/400) relics.

Global Key amount formula
When you get a key drop, you have a chance for it to be a 2 or 3 key drop. The formulas are listed below.

Chance for 2 keys to drop: Min(2,(Glevel - 4000)/1000)

Chance for 3 keys to drop: Min(0,(Glevel - 20000)/2500)

Gem
Expedition Gem = Round(Tot/7) + ((Warrior + Mage) * PermBoostGem)

Relic
Expedition Relic= Round(3 + (Tot*1.5)) + ((Warrior + Hunter) * PermBoostRelic)

Keys
Expedition Key= Round(Tot/18) + ((Hunter + Healer) * PermBoostKey)

Orbs
Expedition Orb = Round(Tot/15) + ((Mage + Healer) * PermBoostOrb)

Scrolls
Expedition Scroll = Round(Tot/15) + ((Hunter+ Mage) * PermBoostScroll)

Time
Expedition Time = 40min + (Tot * 6) - ((Warrior + Healer) * PermBoostTime)

Gem
(0.5 * (1 - Math.E ^ (-cLevel / 31)))

Relic
(10 * (1 - Math.E ^ (-cLevel / 31)))

Key
(0.25 * (1 - Math.E ^ (-cLevel / 31)))

Orb
(0.5 * (1 - Math.E ^ (-cLevel / 31)))

Scroll
(0.5 * (1 - Math.E ^ (-cLevel / 31)))

Time
(4 * (1 - Math.E ^ (-cLevel / 31)))

Fatigue Cost
 Fatigue Formula Below 64000  Fatigue Formula Above 64000
 * Math.pow(Fatigue,1.05)/150+1


 * Math.pow(Fatigue,1.1)/125+1