This page will contain the formulas we are able to get for the different in game functions, so it might be hard to understand for some people. But for all the people that love numbers, feel free to use these in optimizers, calculators, or whatever else you need them for

## Tradekills Edit

### Tradeskill amount formula Edit

(Level + Efficiency + Relics) * Kingdom * Gem * Global

### Tradeskill exp formula Edit

(Base * (Gem + Skill) * (Global + Island)) + Relics + Kingdom (Academy)

### Tradeskill res. luck formula Edit

Natural + Res Luck (relics) + Kingdom (locators), Caps @ 100%

### EXP required to level up Edit

x being your current level.

## Global drops Edit

### Global ME amount formula Edit

Coming Soon

### Global Gold amount formula Edit

Minimum amount: (500 + GLvl)

Maximum amount: (1000 + (GLvl * 15))

### Global Relic amount formula Edit

There are actually 2 tiers of relics from global drop. You have a 42% chance to drop 1 to 30 relics. On top of that, you have another 9% chance to drop from 30+(Glvl/2k) to 100+(Glvl/400) relics.

### Global Key amount formula Edit

When you get a key drop, you have a chance for it to be a 2 or 3 key drop. The formulas are listed below.

Chance for 2 keys to drop: Min(2,(Glevel - 4000)/1000)

Chance for 3 keys to drop: Min(0,(Glevel - 20000)/2500)

## Expeditions Edit

### Expedtion Rewards Edit

#### Gem Edit

Expedition Gem = Round(Tot/7) + ((Warrior + Mage) * PermBoostGem)

#### Relic Edit

Expedition Relic= Round(3 + (Tot*1.5)) + ((Warrior + Hunter) * PermBoostRelic)

#### Keys Edit

Expedition Key= Round(Tot/18) + ((Hunter + Healer) * PermBoostKey)

#### Orbs Edit

Expedition Orb = Round(Tot/15) + ((Mage + Healer) * PermBoostOrb)

#### Scrolls Edit

Expedition Scroll = Round(Tot/15) + ((Hunter+ Mage) * PermBoostScroll)

#### Time Edit

Expedition Time = 40min + (Tot * 6) - ((Warrior + Healer) * PermBoostTime)

### Permanent Boosts formula Edit

#### Gem Edit

(0.5 * (1 - Math.E ^ (-cLevel / 31)))

#### Relic Edit

(10 * (1 - Math.E ^ (-cLevel / 31)))

#### Key Edit

(0.25 * (1 - Math.E ^ (-cLevel / 31)))

#### Orb Edit

(0.5 * (1 - Math.E ^ (-cLevel / 31)))

#### Scroll Edit

(0.5 * (1 - Math.E ^ (-cLevel / 31)))

#### Time Edit

(4 * (1 - Math.E ^ (-cLevel / 31)))

## Fatigue Cost Edit

__Fatigue Formula Below 64000__

- Math.pow(Fatigue,1.05)/150+1

**Fatigue Formula Above 64000**

- Math.pow(Fatigue,1.1)/125+1