Miden Quest Online Wiki
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This page will contain the formulas we are able to get for the different in game functions, so it might be hard to understand for some people. But for all the people that love numbers, feel free to use these in optimizers, calculators, or whatever else you need them for

Tradekills[]

Tradeskill amount formula[]

(Level + Efficiency + Relics) * Kingdom * Gem * Global

Tradeskill exp formula[]

(Base * (Gem + Skill) * (Global + Island)) + Relics + Kingdom (Academy)

Tradeskill res. luck formula[]

Natural + Res Luck (relics) + Kingdom (locators), Caps @ 100%

EXP required to level up[]

Y6C2tE4

x being your current level.

Global drops[]

Global ME amount formula[]

Coming Soon

Global Gold amount formula[]

Minimum amount: (500 + GLvl)

Maximum amount: (1000 + (GLvl * 15))

Global Relic amount formula[]

There are actually 2 tiers of relics from global drop. You have a 42% chance to drop 1 to 30 relics. On top of that, you have another 9% chance to drop from 30+(Glvl/2k) to 100+(Glvl/400) relics.

Global Key amount formula[]

When you get a key drop, you have a chance for it to be a 2 or 3 key drop. The formulas are listed below.

Chance for 2 keys to drop: Min(2,(Glevel - 4000)/1000)

Chance for 3 keys to drop: Min(0,(Glevel - 20000)/2500)

Expeditions[]

Expedtion Rewards[]

Gem[]

Expedition Gem = Round(Tot/7) + ((Warrior + Mage) * PermBoostGem)

Relic[]

Expedition Relic= Round(3 + (Tot*1.5)) + ((Warrior + Hunter) * PermBoostRelic)

Keys[]

Expedition Key= Round(Tot/18) + ((Hunter + Healer) * PermBoostKey)

Orbs[]

Expedition Orb = Round(Tot/15) + ((Mage + Healer) * PermBoostOrb)

Scrolls[]

Expedition Scroll = Round(Tot/15) + ((Hunter+ Mage) * PermBoostScroll)

Time[]

Expedition Time = 40min + (Tot * 6) - ((Warrior + Healer) * PermBoostTime)

Permanent Boosts formula[]

Gem[]

(0.5 * (1 - Math.E ^ (-cLevel / 31)))

Relic[]

(10 * (1 - Math.E ^ (-cLevel / 31)))

Key[]

(0.25 * (1 - Math.E ^ (-cLevel / 31)))

Orb[]

(0.5 * (1 - Math.E ^ (-cLevel / 31)))

Scroll[]

(0.5 * (1 - Math.E ^ (-cLevel / 31)))

Time[]

(4 * (1 - Math.E ^ (-cLevel / 31)))

Fatigue Cost[]

Fatigue Formula Below 64000

  • Math.pow(Fatigue,1.05)/150+1

Fatigue Formula Above 64000

  • Math.pow(Fatigue,1.1)/125+1
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