Miden Quest Online Wiki
Tag: Visual edit
(added hut descriptions)
Tag: Visual edit
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Navigation is the newest addition to the game. You can get your own island, build different kinds of buildings on it, you can search for treasures, upgrade your boat, sail, and crew for better treasures. There are a lot of things in here, and it might confuse you at first, but don't worry. We got you.
+
Navigation is the newest addition to the game. You can get your own island, build different kinds of buildings on it, you can search for treasures, upgrade your boat, sail, and crew for better treasures.
   
== Beginning ==
+
== '''Basics''' ==
When you first come into the navigation screen, you can see 5 buttons. Let's start from the bottom. You can see your boat level, sail level and crew level, and the cost to upgrade them. They give some different boosts such as the quality of your searches, the speed of your searches and the effectiveness (chance to success) They have one thing in common. All boosts increase your SP gain, which is the currency you use to buy the searches for treasures and private islands. SP is capped to 10 000, so better stay online and spend it on naval expeditions!
+
When you first open the navigation screen, you can see 5 buttons. Starting from the bottom, you'll find your boat level, sail level, crew level, and the cost to upgrade them. They each give different boosts, listed below, but all have one thing in common: Every upgrade increases SP Generation Rate by 1 per 5 minutes, the currency uses to buy searches for treasures and private islands. SP is capped to 10,000 so is best spent as often as possible.
   
=== Boat ===
+
==== '''Boat:''' Increases effectiveness ====
  +
* Base: 97%
The boat increases the effectiveness
 
   
  +
* Initial Cost (Level 1):
=== Sail ===
 
  +
** 20,000 ALL Wood resources
The sail increases the speed
 
  +
** 20,000 ALL Ore resources
  +
* Upgrade Cost ''(Adds 1%(?) Success chance):''
  +
** ''Update needed''
   
=== Crew ===
+
==== '''Sail:''' Increases speed ====
  +
* Base: 90%
The crew increases the quality
 
  +
  +
* Initial Upgrade Cost (Level 1):
  +
** 500,000 ME
  +
** 20,000 ALL Plant resources
  +
  +
* Upgrade Cost ''(Adds __________):''
  +
** ''Update needed''
  +
  +
==== '''Crew:''' Increases quality ====
  +
* Base: 90%
  +
  +
* Initial Upgrade Cost (Level 1):
  +
** 50,000,000 Gold
  +
** 20,000 ALL Fish resources
  +
  +
* Upgrade Cost ''(Adds __________):''
  +
** ''Update needed''
   
 
== Searching for Treasures ==
 
== Searching for Treasures ==
Searching for a treasure will bring you resources back. It drops pretty much anything. Gems, keys, res bags, ME, gold and a combo of orbs and scrolls. 
+
Searching for Treasures has a chance to bring you resources back. It can drop almost anything; Gems, keys, res bags, ME, gold and a combo of orbs and scrolls. 
   
 
=== Drop Rates ===
 
=== Drop Rates ===
Line 25: Line 45:
 
You can also search for a private island. There are four different types of tiles an Island can have. Each type of tile can have different buildings that can be built on them. You can have more than one of each type of tile on an island, but you can't have more than 7 tiles or build the same building more than once. It will cost 1 billion gold to move to the island If you manage to succeed and find one
 
You can also search for a private island. There are four different types of tiles an Island can have. Each type of tile can have different buildings that can be built on them. You can have more than one of each type of tile on an island, but you can't have more than 7 tiles or build the same building more than once. It will cost 1 billion gold to move to the island If you manage to succeed and find one
   
=== Types of tiles ===
+
=== '''Types of tiles''' ===
   
==== Grey ====
+
==== <u>Grey</u> ====
You can build a Beacon here
+
You can build a Beacon or a Marketplace here.
   
==== Green ====
+
==== <u>Green</u> ====
You can build a Scout Hut, Lumber Hut, Gathering Hut, Combat Hut, Res. Imbuer and a Training Hall here
+
You can build a Scout Hut, Lumber Hut, Gatherer Hut, Combat Hut, Res. Imbuer, Training Hall and an Alchemy Lab here
   
==== Yellow ====
+
==== <u>Yellow</u> ====
You can build a Merchant Hut, Miner Hut, Fishing Hut, Gambler Post, Marketplace and Warp Totem here
+
You can build an Overseer's Circle, Merchant Hut, Miner Hut, Fishing Hut, Gambler Post, Marketplace and Warp Totem here.
   
==== Blue ====
+
==== <u>Blue</u> ====
 
Blue tiles are water tiles and can't be build on.
 
Blue tiles are water tiles and can't be build on.
   
  +
== '''Building Types''' ==
=== What do the buildings do? ===
 
  +
=== '''Huts''' ===
 
  +
A toggle bonus that sacrifices 20% WL for 20% more EXP. Each upgrade gives an additional 5% increase in EXP at the cost of an additional 5% WL. Gatherer Hut gives gathering EXP, Lumber Hut gives woodcutting EXP etc.
==== '''Huts''' ====
 
A toggle bonus that sacrifices 20% WL for 20% more EXP. Each upgrade gives an additional 5% increase in necessary WL for 5% more EXP. Gathering Hut gives gathering EXP, lumber  hut gives woodcutting EXP etc.
 
 
Scout Hut
 
 
Base cost: 112,500 T3 Plant, 100,000,000 Gold, 20,000 T5 Plant, 10,000,000 ME, 250,000 T1 Wood
 
Cost increases by 1.75x per lvl.
 
   
  +
==== <u>Scout Hut</u> ====
Lumber Hut
 
  +
Increases scouting experience gained but reduces the workload (toggle)
  +
{| class="article-table"
  +
|+Base Cost
  +
!Gold
  +
!ME
  +
!T5 Plant
  +
!T3 Plant
  +
!T1 Wood
  +
|-
  +
|100,000,000
  +
|10,000,000
  +
|20,000
  +
|112,500
  +
|250,000
  +
|}
  +
==== <u>Lumber Hut</u> ====
  +
Increases woodcutting experience gained but reduces the workload (toggle)
  +
{| class="article-table"
  +
|+'''Base Cost'''
  +
!Gold
  +
!ME
  +
!T5 Ore
  +
!T4 Ore
  +
!T4 Plant
  +
|-
  +
|100,000,000
  +
|10,000,000
  +
|20,000
  +
|45,000
  +
|45,000
  +
|}
  +
==== <u>Fishing Hut</u> ====
  +
Increases fishing experience gained but reduces the workload (toggle)
  +
{| class="article-table"
  +
|+'''Base Cost'''
  +
!Gold
  +
!ME
  +
!T1 Plant
  +
!T2 Wood
  +
!T3 Ore
  +
|-
  +
|100,000,000
  +
|10,000,000
  +
|250,000
  +
|175,000
  +
|112,500
  +
|}
   
  +
==== <u>Gatherer Hut</u> ====
Base cost: 45,000 T4 Plant, 100,000,000 Gold, 20,000 T5 Ore, 10,000,000 ME, 45,000 T4 Ore
 
  +
Increases gathering experience gained but reduces the workload (toggle)
Cost increases by 1.75x per lvl.
 
  +
{| class="article-table"
  +
|+'''Base Cost'''
  +
!Gold
  +
!ME
  +
!T5 Fish
  +
!T4 Wood
  +
!T2 Ore
  +
|-
  +
|100,000,000
  +
|10,000,000
  +
|20,000
  +
|45,000
  +
|175,000
  +
|}
  +
==== <u>Miner Hut</u> ====
  +
Increases mining experience gained but reduces the workload (toggle)
  +
{| class="article-table"
  +
|+Base Cost
  +
!Gold
  +
!ME
  +
!T3 Fish
  +
!T3 Wood
  +
!T2 Plant
  +
|-
  +
|100,000,000
  +
|10,000,000
  +
|112,500
  +
|112,500
  +
|175,000
  +
|}
   
==== '''Gambler Post''' ====
+
==== <u>Merchant Hut</u> ====
  +
Increases selling experience gained but reduces the workload (toggle)
Makes you able to open special chests.You can always open a normal chest worth 1 key, and gives about similar rewards as opening normal keys. It also offers you special chests every day. At level 1, 2 chests with an 89% chance of bronze 10% chance of silver and 1% chance of gold. Each upgrade increases the chance of a silver chest by 2% and a gold chest by 1%. You also get an additional chest each 3 levels. 
 
  +
{| class="article-table"
  +
|+Base Cost
  +
!Gold
  +
!ME
  +
!T1 Ore
  +
!T2 Fish
  +
!T4 Fish
  +
|-
  +
|100,000,000
  +
|10,000,000
  +
|250,000
  +
|175,000
  +
|45,000
  +
|}
   
  +
==== <u>Combat Hut</u> ====
The bronze chest costs 2 keys. The silver chest costs 5 keys and the gold chest costs 10 keys. Silver and Gold chests have a chance to drop Miden shards. 
 
  +
Increases combat experience and skill experience gained, not a toggle.
  +
{| class="article-table"
  +
|+'''Base Cost'''
  +
!Gold
  +
!T5 Wood
  +
!T3 Plant
  +
!T1 Ore
  +
!T1 Fish
  +
|-
  +
|100,000,000
  +
|20,000
  +
|112,500
  +
|250,000
  +
|250,000
  +
|}
   
  +
=== '''Gambler Post''' ===
Base cost: 45,000 T4 Ore, 100,000,000 Gold, 45,000 T4 Fish, 44? Gems, 112,500 T3 Wood
 
  +
Allows you to open special chests.You can open a normal chest at any time for 1 key that gives similar rewards as opening keys normally. Gambler Post offers you special chests every day, with better rewards depending on the rarity. 
Cost increases by 1.75x per lvl.
 
  +
{| class="article-table"
  +
|+'''Base Cost'''
  +
!Gold
  +
!Gems
  +
!T4 Ore
  +
!T4 Fish
  +
!T3 Wood
  +
|-
  +
|100,000,000
  +
|25
  +
|45,000
  +
|45,000
  +
|112,500
  +
|}
  +
{| class="article-table"
  +
|+'''% Chance for Chest per Gambler Post Level'''
  +
!Tier
  +
!1
  +
!2
  +
!3
  +
!4
  +
!5
  +
!6
  +
!7
  +
!8
  +
!9
  +
!10
  +
|-
  +
|Silver
  +
|10
  +
|12
  +
|14
  +
|17
  +
|19
  +
|21
  +
|24
  +
|26
  +
|30
  +
|34
  +
|-
  +
|Gold
  +
|2
  +
|3
  +
|4
  +
|5
  +
|6
  +
|7
  +
|8
  +
|10
  +
|12
  +
|15
  +
|}
  +
{| class="article-table"
  +
|+'''Chests Earned/day per Gambler Post Level'''
  +
!1
  +
!2
  +
!3
  +
!4
  +
!5
  +
!6
  +
!7
  +
!8
  +
!9
  +
!10
  +
|-
  +
|2
  +
|2
  +
|3
  +
|3
  +
|3
  +
|4
  +
|4
  +
|4
  +
|6
  +
|6
  +
|}
  +
The bronze chest costs 1 key, silver costs 5 and gold costs 10. Silver and Gold chests have a chance to drop Miden shards (3% and 5% respectively). Silver can drop up to 2 shards in a single chest, and Gold up to 3. 
   
==== '''Warp Totem''' ====
+
=== '''Warp Totem''' ===
Reduces the time to wait between [[map|warps]]
+
Reduces the time to wait between [[map|warps]].
  +
{| class="article-table"
  +
|+'''Base Cost'''
  +
!Gold
  +
!ME
  +
!T3 Ore
  +
!T2 Wood
  +
!T1 Wood
  +
|-
  +
|100,000,000
  +
|10,000
  +
|112,500
  +
|175,000
  +
|250,000
  +
|}
  +
=== '''Res. Imbuer''' ===
  +
Allows you to convert resources from one tier to another over time at the cost of ME. Level 1 converts 50,000 Res by using 150,000 ME (3*Res). After that, each lvl increases Res conversion by 25,000. (For example, Level 5 Res.Imbuer = 150,000 Res per min by using 450,000 ME). Level 9 and 10 converts 300,000 and 350,000 Res per min (instead of 250,000-275,000)
  +
{| class="article-table"
  +
|+'''Base Cost'''
  +
!Gold
  +
!ME
  +
!T5 Plant
  +
!T5 Wood
  +
!T5 Fish
  +
!T5 Ore
  +
|-
  +
|100,000,000
  +
|10,000,000
  +
|20,000
  +
|20,000
  +
|20,000
  +
|20,000
  +
|}
  +
=== '''Training Hall''' ===
  +
Allows you to automatically train combat skills at the cost of gold. Each level increases the attempts/minute by one.
  +
{| class="article-table"
  +
|+'''Base Cost'''
  +
!Gold
  +
!ME
  +
!T4 Plant
  +
!T4 Wood
  +
!T2 Fish
  +
|-
  +
|100,000,000
  +
|10,000,000
  +
|45,000
  +
|45,000
  +
|175,000
  +
|}
  +
=== '''Beacon''' ===
  +
Increases the amount of active buildings you can have at the same time and increase the amount of citizens found on other islands.
   
  +
Each upgrade gives you an additional 15% citizens found and every 5 levels increases the amount of toggles you can have by one.
Base cost: 175,000 T2 Wood, 100,000,000 Gold, 112,500 T3 Ore, 10,000,000 ME, 250,000 T1 Wood
 
  +
{| class="article-table"
Cost increases by 1.75x per lvl.
 
  +
|+'''Base Cost'''
  +
!Gold
  +
!T3 Fish
  +
!T2 Plant
  +
!T1 Fish
  +
!T1 Plant
  +
|-
  +
|100,000,000
  +
|112,500
  +
|175,000
  +
|250,000
  +
|250,00
  +
|}
   
==== '''Res. Imbuer''' ====
+
=== '''Marketplace''' ===
  +
Every day, at midnight server time, new deals become available. Each upgrade after the base building grants a 3% reduction in price of deals.
Makes you able to convert resources from one tier to another over time for magic elements. At lvl 1 it uses 1,500 ME to convert 500 resources of one tier to another tier every minute. This speed increases by 250 for every lvl (e.g. lvl 4 Res. Imbuer would use 1,250 T1 Ore and 3,750 ME every minute and it would produce 1,250 T2 Ore).
 
  +
{| class="article-table"
  +
|+'''Base Cost'''
  +
!Gold
  +
!T5 Fish
  +
!T5 Ore
  +
!T4 Plant
  +
!T3 Wood
  +
|-
  +
|100,000,000
  +
|20,000
  +
|20,000
  +
|45,000
  +
|112,500
  +
|}
  +
=== '''Alchemy Lab''' ===
  +
Allows you to practice Alchemy at a cost of the current exp from tradeskilling.
  +
{| class="article-table"
  +
|+'''Base Cost'''
  +
!Gems
  +
!ME
  +
!T5 Wood
  +
!T2 Fish
  +
!T1 Ore
  +
|-
  +
|25
  +
|10,000,000
  +
|45,000
  +
|175,000
  +
|250,000
  +
|}''*Not fully implemented, Currently doesn't work, More Info Needed*''
   
  +
=== '''Overseer's Circle''' ===
Base cost: 20,000 T5 Plant, 100,000,000 Gold, 20,000 T5 Wood, 10,000,000 ME, 20,000 T5 Fish, 20,000 T5 Ore
 
  +
Allows you to activate a toggle that has helpful, but optional, options within the building. You can toggle the entire building as well as turn on/off the features within. These features include automatically resending expeditions and voyages, starting a new quest when finished and auto-disenchanting.
Cost increases by 1.75x per lvl.
 
   
  +
'''Managing expeditions:''' Every 120 minutes, the overseer's circle will, if configured, automatically send expeditions, voyages (naval expeditions) and collect and start a quest for your tradeskill.
==== '''Training Hall''' ====
 
Makes you able to automatically train combat skills for gold. Each level increases the attempts/minute by one.
 
   
  +
'''Auto disenchanting''': If configured, the overseer's circle will disenchant and sell any items from the preset tier and type configured. Auto-disenchanting gives you a bonus of 5% to the gold, magic elements and enchanting experience gained.
Base cost: 45,000 T4 Plant, 100,000,000 Gold, 45,000 T4 Wood, 10,000,000 ME, 175,000 T2 Fish
 
Cost increases by 1.75x per lvl.
 
   
  +
Each upgrade reduces the timer of the Overseer tick by 10 minutes as well as adding a 1% bonus on ME and Gold from selling and disenchanting.
==== '''Beacon''' ====
 
  +
{| class="article-table"
Increases the amount of active building you can have at the same time and increase the amount of citizen found on other islands.
 
  +
|+'''Base Cost'''
  +
!Gold
  +
!ME
  +
!Relic
  +
!T4 Fish
  +
!T3 Ore
  +
|-
  +
|100,000,000
  +
|10,000,000
  +
|5,000
  +
|45,000
  +
|112,500
  +
|}
   
  +
== '''Upgrading Buildings''' ==
Each upgrade gives you an additional 15% citizens found and every 5 levels it increases the amount of toggles you can have with one.
 
  +
Every building upgrade requires a certain amount of citizens based on the <u>current</u> level of the building:
  +
{| class="article-table"
  +
|+'''Citizen Requirements per Level'''
  +
!0
  +
!1
  +
!2
  +
!3
  +
!4
  +
!5
  +
!6
  +
!7
  +
!8
  +
!9
  +
!10
  +
|-
  +
|0
  +
|9
  +
|28
  +
|73
  +
|172
  +
|397
  +
|901
  +
|2,037
  +
|?
  +
|10,300
  +
|?
  +
|}
  +
Besides the citizens, resource upgrade costs also increase based on the the current level. Each upgrade costs the previous resources multiplied by 1.75. To find the resources required per level, the following formula can be used:
   
  +
'''x<sub>n</sub> = 1.75<sup>n </sup>*x''', where x = the base resource cost and n = your <u>current</u> level.
Base cost: 175,000 T2 Plant, 100,000,000 Gold, 112,500 T3 Fish, 250,000 T1 Plant, 250,000 T1 Fish    
 
Cost increases by 1.75x per lvl.
 
   
  +
For example, a Scout Hut has a cost of 20,000 T5 Plants. To upgrade the Scout Hut from level 5 to 6 we would do 1.75<sup>5 </sup>* 20,000 which comes out to 328,262 T5 Plants.
Aside from resources every building upgrade requires a certain amount of citizens (0?,9,28,73,172,397,901,?...)
 

Revision as of 11:21, 9 August 2019

Navigation is the newest addition to the game. You can get your own island, build different kinds of buildings on it, you can search for treasures, upgrade your boat, sail, and crew for better treasures.

Basics

When you first open the navigation screen, you can see 5 buttons. Starting from the bottom, you'll find your boat level, sail level, crew level, and the cost to upgrade them. They each give different boosts, listed below, but all have one thing in common: Every upgrade increases SP Generation Rate by 1 per 5 minutes, the currency uses to buy searches for treasures and private islands. SP is capped to 10,000 so is best spent as often as possible.

Boat: Increases effectiveness

  • Base: 97%
  • Initial Cost (Level 1):
    • 20,000 ALL Wood resources
    • 20,000 ALL Ore resources
  • Upgrade Cost (Adds 1%(?) Success chance):
    • Update needed

Sail: Increases speed

  • Base: 90%
  • Initial Upgrade Cost (Level 1):
    • 500,000 ME
    • 20,000 ALL Plant resources
  • Upgrade Cost (Adds __________):
    • Update needed

Crew: Increases quality

  • Base: 90%
  • Initial Upgrade Cost (Level 1):
    • 50,000,000 Gold
    • 20,000 ALL Fish resources
  • Upgrade Cost (Adds __________):
    • Update needed

Searching for Treasures

Searching for Treasures has a chance to bring you resources back. It can drop almost anything; Gems, keys, res bags, ME, gold and a combo of orbs and scrolls. 

Drop Rates

Coming soon

Searching for Private Islands

Searching for a private island will, of course, find an island, but it will also find citizens and sometimes special chests. You will need to have a gambling post to store these chests though.

Private Islands

You can also search for a private island. There are four different types of tiles an Island can have. Each type of tile can have different buildings that can be built on them. You can have more than one of each type of tile on an island, but you can't have more than 7 tiles or build the same building more than once. It will cost 1 billion gold to move to the island If you manage to succeed and find one

Types of tiles

Grey

You can build a Beacon or a Marketplace here.

Green

You can build a Scout Hut, Lumber Hut, Gatherer Hut, Combat Hut, Res. Imbuer, Training Hall and an Alchemy Lab here

Yellow

You can build an Overseer's Circle, Merchant Hut, Miner Hut, Fishing Hut, Gambler Post, Marketplace and Warp Totem here.

Blue

Blue tiles are water tiles and can't be build on.

Building Types

Huts

A toggle bonus that sacrifices 20% WL for 20% more EXP. Each upgrade gives an additional 5% increase in EXP at the cost of an additional 5% WL. Gatherer Hut gives gathering EXP, Lumber Hut gives woodcutting EXP etc.

Scout Hut

Increases scouting experience gained but reduces the workload (toggle)

Base Cost
Gold ME T5 Plant T3 Plant T1 Wood
100,000,000 10,000,000 20,000 112,500 250,000

Lumber Hut

Increases woodcutting experience gained but reduces the workload (toggle)

Base Cost
Gold ME T5 Ore T4 Ore T4 Plant
100,000,000 10,000,000 20,000 45,000 45,000

Fishing Hut

Increases fishing experience gained but reduces the workload (toggle)

Base Cost
Gold ME T1 Plant T2 Wood T3 Ore
100,000,000 10,000,000 250,000 175,000 112,500

Gatherer Hut

Increases gathering experience gained but reduces the workload (toggle)

Base Cost
Gold ME T5 Fish T4 Wood T2 Ore
100,000,000 10,000,000 20,000 45,000 175,000

Miner Hut

Increases mining experience gained but reduces the workload (toggle)

Base Cost
Gold ME T3 Fish T3 Wood T2 Plant
100,000,000 10,000,000 112,500 112,500 175,000

Merchant Hut

Increases selling experience gained but reduces the workload (toggle)

Base Cost
Gold ME T1 Ore T2 Fish T4 Fish
100,000,000 10,000,000 250,000 175,000 45,000

Combat Hut

Increases combat experience and skill experience gained, not a toggle.

Base Cost
Gold T5 Wood T3 Plant T1 Ore T1 Fish
100,000,000 20,000 112,500 250,000 250,000

Gambler Post

Allows you to open special chests.You can open a normal chest at any time for 1 key that gives similar rewards as opening keys normally. Gambler Post offers you special chests every day, with better rewards depending on the rarity. 

Base Cost
Gold Gems T4 Ore T4 Fish T3 Wood
100,000,000 25 45,000 45,000 112,500
% Chance for Chest per Gambler Post Level
Tier 1 2 3 4 5 6 7 8 9 10
Silver 10 12 14 17 19 21 24 26 30 34
Gold 2 3 4 5 6 7 8 10 12 15
Chests Earned/day per Gambler Post Level
1 2 3 4 5 6 7 8 9 10
2 2 3 3 3 4 4 4 6 6

The bronze chest costs 1 key, silver costs 5 and gold costs 10. Silver and Gold chests have a chance to drop Miden shards (3% and 5% respectively). Silver can drop up to 2 shards in a single chest, and Gold up to 3. 

Warp Totem

Reduces the time to wait between warps.

Base Cost
Gold ME T3 Ore T2 Wood T1 Wood
100,000,000 10,000 112,500 175,000 250,000

Res. Imbuer

Allows you to convert resources from one tier to another over time at the cost of ME. Level 1 converts 50,000 Res by using 150,000 ME (3*Res). After that, each lvl increases Res conversion by 25,000. (For example, Level 5 Res.Imbuer = 150,000 Res per min by using 450,000 ME). Level 9 and 10 converts 300,000 and 350,000 Res per min (instead of 250,000-275,000)

Base Cost
Gold ME T5 Plant T5 Wood T5 Fish T5 Ore
100,000,000 10,000,000 20,000 20,000 20,000 20,000

Training Hall

Allows you to automatically train combat skills at the cost of gold. Each level increases the attempts/minute by one.

Base Cost
Gold ME T4 Plant T4 Wood T2 Fish
100,000,000 10,000,000 45,000 45,000 175,000

Beacon

Increases the amount of active buildings you can have at the same time and increase the amount of citizens found on other islands.

Each upgrade gives you an additional 15% citizens found and every 5 levels increases the amount of toggles you can have by one.

Base Cost
Gold T3 Fish T2 Plant T1 Fish T1 Plant
100,000,000 112,500 175,000 250,000 250,00

Marketplace

Every day, at midnight server time, new deals become available. Each upgrade after the base building grants a 3% reduction in price of deals.

Base Cost
Gold T5 Fish T5 Ore T4 Plant T3 Wood
100,000,000 20,000 20,000 45,000 112,500

Alchemy Lab

Allows you to practice Alchemy at a cost of the current exp from tradeskilling.

Base Cost
Gems ME T5 Wood T2 Fish T1 Ore
25 10,000,000 45,000 175,000 250,000

*Not fully implemented, Currently doesn't work, More Info Needed*

Overseer's Circle

Allows you to activate a toggle that has helpful, but optional, options within the building. You can toggle the entire building as well as turn on/off the features within. These features include automatically resending expeditions and voyages, starting a new quest when finished and auto-disenchanting.

Managing expeditions: Every 120 minutes, the overseer's circle will, if configured, automatically send expeditions, voyages (naval expeditions) and collect and start a quest for your tradeskill.

Auto disenchanting: If configured, the overseer's circle will disenchant and sell any items from the preset tier and type configured. Auto-disenchanting gives you a bonus of 5% to the gold, magic elements and enchanting experience gained.

Each upgrade reduces the timer of the Overseer tick by 10 minutes as well as adding a 1% bonus on ME and Gold from selling and disenchanting.

Base Cost
Gold ME Relic T4 Fish T3 Ore
100,000,000 10,000,000 5,000 45,000 112,500

Upgrading Buildings

Every building upgrade requires a certain amount of citizens based on the current level of the building:

Citizen Requirements per Level
0 1 2 3 4 5 6 7 8 9 10
0 9 28 73 172 397 901 2,037 ? 10,300 ?

Besides the citizens, resource upgrade costs also increase based on the the current level. Each upgrade costs the previous resources multiplied by 1.75. To find the resources required per level, the following formula can be used:

xn = 1.75n *x, where x = the base resource cost and n = your current level.

For example, a Scout Hut has a cost of 20,000 T5 Plants. To upgrade the Scout Hut from level 5 to 6 we would do 1.755 * 20,000 which comes out to 328,262 T5 Plants.