Miden Quest Online Wiki
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Navigation is the newest addition to the game. You can get your own island, build different kinds of buildings on it, you can search for treasures, upgrade your boat, sail, and crew for better treasures.

Basics

When you first open the navigation screen, you can see 5 buttons. Starting from the bottom, you'll find your boat level, sail level, crew level, and the cost to upgrade them. They each give different boosts, listed below, but all have one thing in common: Every upgrade increases SP Generation Rate by 1 per 5 minutes, the currency uses to buy searches for treasures and private islands. SP is capped to 10,000 so is best spent as often as possible.

Boat: Increases effectiveness

  • Base: 97%
  • Initial Cost (Level 1):
    • 20,000 ALL Wood resources
    • 20,000 ALL Ore resources
  • Upgrade Cost (Adds 1%(?) Success chance):
    • Update needed

Sail: Increases speed

  • Base: 90%
  • Initial Upgrade Cost (Level 1):
    • 500,000 ME
    • 20,000 ALL Plant resources
  • Upgrade Cost (Adds __________):
    • Update needed

Crew: Increases quality

  • Base: 90%
  • Initial Upgrade Cost (Level 1):
    • 50,000,000 Gold
    • 20,000 ALL Fish resources
  • Upgrade Cost (Adds __________):
    • Update needed

Searching for Treasures

Searching for Treasures has a chance to bring you resources back. It can drop almost anything; Gems, keys, res bags, ME, gold and a combo of orbs and scrolls. 

Drop Rates

Coming soon

Searching for Private Islands

Searching for a private island will, of course, find an island, but it will also find citizens and sometimes special chests. You will need to have a gambling post to store these chests though.

Private Islands

You can also search for a private island. There are four different types of tiles an Island can have. Each type of tile can have different buildings that can be built on them. You can have more than one of each type of tile on an island, but you can't have more than 7 tiles or build the same building more than once. It will cost 1 billion gold to move to the island If you manage to succeed and find one

Types of tiles

Grey

You can build a Beacon or a Marketplace here.

Green

You can build a Scout Hut, Lumber Hut, Gathering Hut, Combat Hut, Res. Imbuer, Training Hall and an Alchemy Lab here

Yellow

You can build an Overseer's Circle, Merchant Hut, Miner Hut, Fishing Hut, Gambler Post, Marketplace and Warp Totem here.

Blue

Blue tiles are water tiles and can't be build on.

Building Types

Huts

A toggle bonus that sacrifices 20% WL for 20% more EXP. Each upgrade gives an additional 5% increase in EXP at the cost of an additional 5% WL. Gatherer Hut gives gathering EXP, Lumber Hut gives woodcutting EXP etc.

Scout Hut

Base Cost
Gold ME T5 Plant T3 Plant T1 Wood
100,000,000 10,000,000 20,000 112,500 250,000

Upgrade cost increases 1.75x per lvl

Lumber Hut

Base Cost
Gold ME T5 Ore T4 Ore T4 Plant
100,000,000 10,000,000 20,000 45,000 45,000

Upgrade cost increases 1.75x per lvl

Fishing Hut

*Info missing*

Gatherer Hut

Base Cost
Gold ME T5 Fish T4 Wood T2 Ore
100,000,000 10,000,000 20,000 45,000 175,000

Upgrade cost increases 1.75x per lvl

Miner Hut

*Info missing*

Merchant Hut

*Info missing*

Gambler Post

Allows you to open special chests.You can open a normal chest at any time for 1 key that gives similar rewards as opening keys normally. Gambler Post offers you special chests every day, with better rewards depending on the rarity. 

Base Cost
Gold Gems T4 Ore T4 Fish T3 Wood
100,000,000 44 45,000 45,000 112,500

Upgrade cost increases 1.75x per lvl

% Chance for Chest per Gambler Post Level
Tier 1 2 3 4 5 6 7 8 9 10
Silver 10 12 14 17 19 21 24 26 30 34
Gold 2 3 4 5 6 7 8 10 12 15
Chests Earned/day per Gambler Post Level
1 2 3 4 5 6 7 8 9 10
2 2 3 3 3 4 4 4 6 6

The bronze chest costs 1 key, silver costs 5 and gold costs 10. Silver and Gold chests have a chance to drop Miden shards (3% and 5% respectively). Silver can drop up to 2 shards in a single chest, and Gold up to 3. 

Warp Totem

Reduces the time to wait between warps.

Base cost: 175,000 T2 Wood, 100,000,000 Gold, 112,500 T3 Ore, 10,000,000 ME, 250,000 T1 Wood Cost increases by 1.75x per lvl.

Res. Imbuer

Makes you able to convert resources from one tier to another over time for magic elements. At Level 1 converts 50,000 Res by using 150,000 ME (3*Res). After that, each lvl increases Res conversion by 25,000. (For example, Level 5 Res.Imbuer = 150,000 Res per min by using 450,000 ME). Level 9 and 10 converts 300,000 and 350,000 Res per min (instead of 250,000-275,000)

Base cost: 20,000 T5 Plant, 100,000,000 Gold, 20,000 T5 Wood, 10,000,000 ME, 20,000 T5 Fish, 20,000 T5 Ore Cost increases by 1.75x per lvl.

Training Hall

Makes you able to automatically train combat skills for gold. Each level increases the attempts/minute by one.

Base cost: 45,000 T4 Plant, 100,000,000 Gold, 45,000 T4 Wood, 10,000,000 ME, 175,000 T2 Fish Cost increases by 1.75x per lvl.

Beacon

Increases the amount of active buildings you can have at the same time and increase the amount of citizens found on other islands.

Each upgrade gives you an additional 15% citizens found and every 5 levels it increases the amount of toggles you can have with one.

Base cost: 175,000 T2 Plant, 100,000,000 Gold, 112,500 T3 Fish, 250,000 T1 Plant, 250,000 T1 Fish     Cost increases by 1.75x per lvl.

Aside from resources every building upgrade requires a certain amount of citizens (0?,9,28,73,172,397,901,?...)

Marketplace

Every day, at midnight server time, new deals become available.

  • Base cost: 20,000 T5 Fish, 100,000,000 Gold, 112,500 T3 Wood, 45,000 T4 Plant, 20,000 T5 Ore
  • Cost to upgrade increases base costs by 1.75x per lvl
  • Each upgrade grants a 3% reduction in price of deals.

*More Info Needed*

Alchemy Lab

Allows you to practice Alchemy at a cost of the current exp from tradeskilling

Base cost: 45,000 T5 Wood, 25 Gems, 10,000,000 Magic Elements, 250,000 T1 Ore, 175,000 T2 Fish    Cost increases by 1.75x per lvl.

*Not fully implemented, Currently doesn't work, More Info Needed*

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